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Step 5 Now that the tile and grout work is out of the way, we can get back to our water object. Let's make a copy of our 'water' channel by selecting it in the Channels Palette and dragging it into the New Channel Icon just like you did to the Blue channel in step 2. Double click on this new channel and name it 'water 2' in the Channel Options Dialog. I always like to keep a version of the original around, just in case.
Make 'water 2' the active channel by selecting it in the Channels Palette. We are now going to make this look a little more like liquid by applying the following steps. First, let's blur the channel. Open the Guassian Blur Filter (Filter>Blur>Guassian Blur). Set your Radius to 6 pixels and click OK. Next, we need to smooth things out a bit. Open up the Levels Dialog (Image>Adjust>Levels or Ctrl/Command+L) and set your Input Levels to 36,1.00,54 just like in figure 9. This will reduce the number of gray pixels in your image and sharpen up your 'water 2' channel. It should now look like the image in figure 10. Nice and liquidy. Notice how nicely the letters and droplets have belded together and smoothed out.
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| Levels |
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Figure 9
The Levels Dialog Box. Set your Input Levels to 36, 1.00, 54. This will reduce the number of grayscale pixels in the image and sharpen up you 'water 2' channel.
| Water.psd (water 2) |
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Figure 10
The 'smoothed' version of the 'water 2' channel.
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