Step 4
Now it's time to breathe some life into your tile pattern. For this, we will use the Lighting Effects Filter (Filter>Render>Lighting Effects). This will help give our background a more photo realistic look. For the Lighting Effects we will use a Spotlight as the Light Type. Drag your light in a direction that has it coming from the top left corner of the image. Refer to figure 7 for the Light settings. I used an Intensity of 15 and a Focus of 71. I used a Gloss of Shiny, a Material of Metallic, an Exposure of 0 and an Ambience of 50. Make sure the Light Type and Properties Colors are set to white.

To give our tile a three dimensional look we will use the Red channel as the Texture Channel. This will give our tile a three dimensional look by using the grayscale values in the Red channel as a height map. Select Red in the Texture Channel drop down and make sure White is high is checked. Set Height to 50 (the default). Click OK and you will notice your lighter tiles appear to be higher than the darker tiles. Your image should now look like the one in figure 8.

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Lighting Effects

Figure 7
The Lighting Effects Filter settings to bring a photo realistic quality to your tile pattern. Intensity: 15, Focus: 71, Gloss: Shiny, Material: Metallic, Exposer: 0, Ambience: 50. Use Red as the Texture Channel.

Water.psd (background)

Figure 8
Your tile pattern after applying the Lighting Effects Filter. Notice the lighter tiles appear to be higher than the darker ones.

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